Showing posts with label gamecube. Show all posts
Showing posts with label gamecube. Show all posts

Thursday, May 15, 2008

FCEUGx News

Okay, since FCEU v1.0.9 was set out in the wild, I've resolved some bugs, added some features, etc. You know, all the usual stuff to make it better and betterer.

First, was a bit of a show stopper, as the emulator didn't even load the files you attempted to load. It went through the motions, but didn't quite finish. So, that was the first thing I had to fix (r8).
Then I found that ZIP reading files from the DVD (in Gamecube mode) wasn't quite working. So I had to quash that bug (r9). To round out the first round of fixes, I borrowed the memory card mounting routine from Crunchy2's Snes9xGx v2.0.1b8 (r10). Hopefully that will help many people that had trouble using their memory cards. If not, remove and reinsert your card and try again.

After a bit of a break to solve Zelda again, I continued to port some of the changes I made to Snes9xGX to this emulator. The list of changes include WiiSD support (r12, r13, r14, r16), a potential fix for those EU folks who need the video to be set to 60Hz (r15), work on easing translation to other languages (r19, r20, r21, volunteer translators needed, by the way), and bringing the VFAT library to the WiiSD card for long filenames.

The last thing I have worked on has been an effort to save and load the various settings in the emulator to any of the devices. For now, when the emulator first starts, it will attempt to load the settings from SD Gecko in Slot A for Gamecube mode or the WiiSD in Wii mode.

That catches me up with the present. The DevkitPro folks have been working towards a newer release of the devkit and libOGC with better Wiimote and WiiSD support. I hope to have one more release of these two emulators before that so I can dedicate more time to added these new features.

Sunday, February 10, 2008

Update to the GC DAT

Well, I was able to put some more touches on the DAT file today. Now I have a working initial version for anyone to try out. Download the zip, and import it into OfflineList. There are CRCs available for a number of US released games, so it should pick up some of those just fine. I need any help locating the info for the other regions, of course. Drop a comment below if there's any problems, questions, adoration, etc.

Gamecube DAT File

After failing to find any reasonable alternatives, I have started some work on a Gamecube DAT file for OfflineList. Although at this stage it is not quite usable, I have loaded it with a few CRCs and such. I have a spreadsheet available for viewing at Google Docs with the data.

The next step will be to convert all this to OfflineList's DAT XML format. I need to search around a bit more to see if I can find all the details OL uses in their file (things like a list of location numbers, languages, etc). I will also be looking for anyone that can help in testing, verifying, etc. of the data. My GCM tool can spit out most of the needed information from the ISO. Drop me a line if you are interested in either using or helping me with this little project.

GCM Tool

I've opened this blog to keep news on the various projects I am working on.

First up is my command-line tool, GCM. It will display information from a Gamecube image. It will also allow you to shrink the image to the smallest necessary size, while still allowing it to play fully on a Gamecube or Wii (similar to GCMUtility). You can check out the latest source from SVN at Google Code. I have started implementing the ability to extract files from Gamecube images. It isn't yet in a finished state, but you can experiment with it.

I have found one game that GCMUtility fails to shrink properly. With Super Monkey Ball, it does not reassign the bootfile offset to it's new location when shrinking. So, you end up unable to play it. Thus far, I haven't run into any games that my GCM tool fails to run. If there is any, I'd sure like to know!